Thursday
Jul192012
Play Testing So Far...
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So far so good with play testing. I've gotten some positive responses around gameplay and presentation. I've also gotten some good suggestions for things that could be done to improve. Here's a few:
- Gamefarm commented that the backgrounds were a little too busy and suggested I darken them up and make them a little out of focus. I was skeptical how much of an effect this would have but since it wasn't going to take much time I gave it a try and I'm glad I did. I darkened most of the images by 20% and added a 2 pixel blur and thought it turned out pretty cool.
- Gamefarm also was annoyed that the long teleporters were too much of a penalty because the timer was running while the camera tracked back to your new location. I paused the timer during teleporting and I agree, this feels better.
- Obskewer games suggested adding something that explains the purpose of the power ups. In the current version in test the game just plays a sound and subtracts time from your score. Based on this comment, I added some text that floats up and fades out displaying the # of seconds that was subtracted. I think this provides good feedback to the player. Thanks @ObSkewerGames!
But... I did some more testing on my Xbox to prepare for peer review and found a crashing error that occurs when playing in a language that does not use the period as a decimal separator. The problem occurs because both my config file and the high scores file store durations accurate to 1000th of a second using the period for the decimal point. As a code change, it's not huge. The challenge will be making sure I get it fixed in all the appropriate places.
That's what's happening. Until next time, here's a screen shot.
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